The player flies back to the airfield, where an in-game cutscene will take over. As mentioned in event 1, the number of enemies here is determined by whether the recon plane was allowed to escape. The player is alerted to the presence of Japanese planes, when the player is required to fight off a set number of planes. While this is occurring, ground troops will be storming enemy positions. These instalments are guarded by AA guns, which the player must evade. The player then flies over and destroys enemy instalments with their machine gun and rocket launcher. The player is joined by their squad, with red smoke marking out targets. If they chose to destroy it, less reinforcements would be called later in the level. Interestingly, the player would have seen a scout plane at this point. The plane flies over the beach which the player sees their allies storming. The player starts in a plane, with markers spread around the map for players to get a feel for the controls. The level is reasonably complex, as the player can change its course, depending on whether they prevent intelligence from reaching the enemy. Script files for the mission can be found in the mod tools, which are appreciably well annotated. Though it's tempting to assume this is an early version of pby_fly, it is in fact a completely different mission.
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